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Thundering Fists

For the longest time, I've had an obsession with fighting games. I've loved everything thing about them, the over-the-top-characters, the deeper than the ocean mechanics, the brilliant animations, I could go on. This project was my first attempt at designing fighting game characters and fighting game mechanics.  

One of the hardest hurdles to overcome was understanding frame data and using it to our advantage. Though we did not want to get bogged down by data right away, less it kill some of the creativity, we wanted to have a foundation so that we could understand why certain things were happening in a match/fight. 

The next big hurdle was trying to create interesting moves with preexisting animations. Unfortunately, neither myself nor my partner are animators so we had to use animations found in the Unreal Marketplace. However, through some nifty use of Unreal's Montage we were able to edit some moves to fit our needs.

Overall this was a telling experience that I wish to continue to work on and improve.

Screenshots

Video

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